Part of the internship project Bad AI where I developed the 2-D main menu (left picture), in collaboration with the 3-D artist and programmers. Everything except the 3-D robot was created by me. The theming for the menu was that of a infomercial, therefore, the menu looks like an advertisement for Buddi Bot.
The logo for Buddi Bot I designed in Photoshop.
The 3-D Phone asset was the main basis for the “AI learning” theme of Buddi Bot that simulates Buddi Bot’s neural network. The sticky notes task list as well as learning history journal allows the player to keep track of the current tasks and what object-to-object relationships Buddi Bot has learned.
The Buddi Bot mouse cursors are used to signify when the player is in training mode (cursors with red icon on them) or not. They also show when an object is interactive and when the player has clicked on such objects.
Prototype
Final game assets
UI art for Kitty Dash
Skills used:
Photoshop
Processing (Java)
The main and paused, UI menus I designed for the computer game, Kitty Dash. I developed the UI art in Photoshop and implemented it into the game using Processing (Java).
UI art for Fightosis VS
Skills used:
Photoshop
Phaser (HTML5)
JavaScript
I developed the artwork for the Main and Map UI menus for the game, Fightosis VS, in Photoshop. I also implemented the UI art in Phaser using HTML5.
UI art for The Quest of Memoria VR
Skills used:
Photoshop
Unreal Engine
The UI spellbook is used when the player needs to reference the spells they have learned and the signs to conjure them. On the right side, the current spell casted will appear.